Saturday, December 10, 2011

Slotris


I was called in to do an eleventh hour redesign on this Tetris knockoff slot game, as the original graphics we received from a freelancer weren’t too well structured.

Firstly I had to fix the fact that nothing was pixel perfect on the flash stage and that’s pretty important when you have dozens of moving objects colliding. As I recall I had to alter or scrap many nested movie clips each with crazy alignment points and fractional transform values. Fun.

Then I ditched a lurid orange colour scheme in favour of the polished black glass look, which you see on every media player and his dog now days. This the blocks themselves be the centre of attention.

Demo play here.


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